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 Tales Of Valor 2.4 to 2.500 patch! is OUT TODAY!

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Tales Of Valor 2.4 to 2.500 patch! is OUT TODAY! Empty
PostSubject: Tales Of Valor 2.4 to 2.500 patch! is OUT TODAY!   Tales Of Valor 2.4 to 2.500 patch! is OUT TODAY! EmptyWed Apr 08, 2009 11:04 am

In ready anticipation for ToV Relic has already released the Patch to makes CoH and OF playable with ToV

You can download the 1.4GB patch via torrents or Relic's server


Here are the patch notes for the two upcoming patches. You can get the patches here.


Tales of Valor Features

- Added new Reward Vehicles:

- American T17 Armored Car

- American M18 Hellcat

- British Staghound

- British Kangaroo Carrier

- Wehrmacht Schwimmwagen

- Wehrmacht Geschutzwagen

- Panzer Elite Scwimmwagen

- Panzer Elite Hotchkiss

- Added new 'Operation' Modes:

- Panzerkrieg

- Assault

- Stonewall

General Features

- Added new standard multiplayer maps

- 2p Flooded Plains

- 2p Beach Assault

- 4p Achelous River

- 4p Ecliptic Fields

- 8p King of the Hill

- Updated the Front End UI.

- Numerous fixes and enhancements.

- Updated all versions of the game to be compatible with Tales of Valor.

- Tuned Leaderboard distribution.


- A number of bug fixes and tuning changes have been implemented.



- Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’

- Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens

- Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.

- Hotkeys have been added for the Italian version

- Caen campaign NISs were missing sound in the German version of COH, it has been re-added

- Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range

- Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration

- Fixed crash on Tiger Ace Mission 3

- Improved memory usage when environmental reverb is disabled

- Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experience

- Fixed sync error that would occasionally happen when one player drops in a multiplayer game

- Fixed a bug with reward vehicles and LAN games

- Fixed a bug related to swapping factions when starting a multiplayer game

- Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game

- Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active

- Fixed Churchill flamethrower to work with Direct-Fire

- Fixed tank MGs to fire while in Direct-Fire mode

- Fixed numerous issues with saved games crashing when certain abilities were activated

- Fixed an issue where the sounds of HMG rounds would continue to play after death

- Fixed some issues with glider sounds

- Fixed ocean ambience in Point-du-Huc

- Fixed blocking object placement on 4p Vire River Vally

- Fixed blocking object placement on 6p Villers Bocage

- Fixed blocking object placement on single player Villers Bocage

- Improved Stukka sounds

- Improved audio in Tiger Ace campaign

- Improved UI for many lobby screens

- Numerous help text updates


- The British Staghound will no longer gain veterancy like American vehicles

- An unintended resource income modifier for players in team games that was added in 2.4 has been reverted due to unintended effects on gameplay

- King Tiger now costs 500 manpower to call-in

- Jagdpanther now costs 500 manpower to call-in

- Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect

- Panzerkrieg – The Hotchkiss’ capturing speed has been decreased

- Fixed tread breaker long range shot for Panzerkrieg

- Panzerkrieg fix – occasionally when a tank’s main gun destroyed, it would not be repaired by the repair station

- Added community maps to the map pool:

- Added 2p Industrial Riverbed

- Added 2p Ruins of Rouen

- Added 4p Duclair

- Added 4p Road To Montherme

- Added 6p Red Ball Express

- Added 6p Vimoutiers

- Optimized 6p Villers Bocage

- Optimized 2p Lyon

- Due to the implementation of new abilities and addition of content for Tales of Valor, several hotkeys have been revamped:

- Unload = “D”

- Cut Wire = “W”

- Hold Fire = “D”

- Upgrade Demolitions = “O”

- Minesweeper Upgrade = “N”

- Plant Demolitions = “O”

- Quad .50 cal upgrade = “Q”

- Mine Clearing (crab) = “C”

- Throw Satchel = “L”

- Thompson Rifle upgrade = “P”

- Axis Assault = “L”

- Fire Panzerfaust = “Z”

- Observed Fire = “B”

- Supervise = “V”

- Throw Bundled Grenade = “B”

- Incendiary Grenade = “Y”

- Kettenkrad = “K”

- Panther Battle Ground = “P”

- Marder III = “M”

- Overdrive = “O”

- Sprint = “I”
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