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 Patch Update Not Updating!

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hgghg4
CZG Member
CZG Member



Posts : 72
Join date : 2009-02-11

Patch Update Not Updating! Empty
PostSubject: Patch Update Not Updating!   Patch Update Not Updating! EmptyWed Jun 10, 2009 3:39 pm

Here is a link to the new patch if you can't get your auto updater to work...


http://cohpatch.relic.com/relic/coh/retail/EN_2502_2600_Patch.exe
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Barrett Osis
CZG Senior Admin
CZG Senior Admin
Barrett Osis


Posts : 143
Join date : 2008-12-25

Patch Update Not Updating! Empty
PostSubject: Re: Patch Update Not Updating!   Patch Update Not Updating! EmptyTue Jun 16, 2009 5:56 am

What does the new patch actually do? I hope it doesn't smurf my mighty mouse Axis Tank.
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hgghg4
CZG Member
CZG Member



Posts : 72
Join date : 2009-02-11

Patch Update Not Updating! Empty
PostSubject: Re: Patch Update Not Updating!   Patch Update Not Updating! EmptyWed Jun 17, 2009 5:05 pm

v2.600 06/03/2009


Bug Fixes
- Fixed an issue where Bergetiger audio volume was lower than intended.
- Fixed an issue with speech mixing.
- Fixed an issue with the game crashing while trying to exit from cinematic mode.
- Fixed a number of issues with the World Builder.
- Updated the help text for a few units.
- Fixed an issue with incompatibility between save games and version.
- Fixed a bug with long scenario descriptions.
- Cool-downs are now working properly for all weapons.
- HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.
- Squads will no longer rush at an undeployed weapons crew when ordered to attack.
- Fixed an issue where Pak38s could stack their first-strike modifiers.
- Fixed an issue with the lobby and front-end slowing down and operating slowly. This makes joining games and automatch teams much more reliable.
- Fixed a networking issue that caused a player's stats to appear as all zeroes.
- Fixed an issue that caused the last played map to be forgotten when starting a game of the same type.
- Fixed an issue where a host's game would crash when both host and client would try to move to an empty slot simultaneously.
- Fixed a few issues with players swapping slots and gameplay types within the lobby.
- Fixed an issue with "Swap Starting Location" functionality.
- Fixed a usability issue with the Autopatcher error messages.
- Fixed an issued that caused the game to crash upon loading the Mission 4 from Invasion of Normandy.
- The help text for the British Staghound has been updated to correctly reflect its role.
- Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.
- SCAR Bug reporting has been turned off while players are running with -dev.
- Purple box no longer appears when trying to place British emplacements next to each other.
- Panzerkrieg: Fixed exploit that let players create Defensive Infantry for free ignoring the cool down timer.
- Repair bunker pioneers now repair engine criticals when repairing damaged vehicles.


Maps
- Added a new map called Panzerkrieg: Hébécrevon.
- 2p Sturzdorf has been updated to its proper version.
- 2p Beaux Lowlands has been updated to its proper version.
- 2p Wrecked Train has been updated to its proper version.
- 2p Langres has been updated to its proper version.
- 6p The Scheldt has been updated to its proper version.


Gameplay
- Improved the reliability and effectiveness of the American's Strafing Run. I think this is the worst thing they could have done
- The T17 armored car's damage output has been reduced.
- Penetration of the T17 armored car has been reduced.
- The Panzer Elite's Schwimmwagen Scorched Earth ability has been replaced with an "Incendiary Trap" ability.
- The British Command Truck's mobile ability will no longer be available while the Truck is setting up.
- Panzergrenadier's Suppression Volley can properly target weapon crews that are set-up.
- Infantry sections with Bren upgrades can now use 'Button Enemy Vehicle' when garrisoned inside a building.


Panzerkrieg
- Recon flight will now detect camouflaged vehicles and infantry (Panzerkrieg only).
- Panther health decreased by 11%.
- Panther Damage Multiplier reduced by 7%.
- Panther Range Multiplier reduced by 7%.
- Hellcat weapon reload modifier decreased by 11%.
- Hellcat damage multiplier increased by 9%.
- Hotchkiss health decreased by 10%.
- Churchill range increased by 7%.
- Stealth infantry units now cost 35 Manpower.
- Stealth infantry sticky bomb damage reduced by 27%.
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